Mon, 30/10/2017 - 12:42
The IOC opens the door to eSports
eSports. Following its 6th Olympic Summit, the International Olympic Committee has announced that it recognises eSports as “a sporting activity”.
This Saturday, after the 6th Olympic Summit, the International Olympic Committee (IOC) announced that it recognises eSports as “a sporting activity”, and that in order to be considered as a sport they “must not infringe on the Olympic values”. This marks the start of their “dialogue with the gaming industry”.
Just a few weeks ago, in the framework of Barcelona Games World, from the Barcelona Institute of Sports, we started the debate with an article about whether eSports may be considered sports. The eSports industry is showing strong growth, especially within the youth demographic across different countries, and can provide a platform for engagement with the Olympic Movement.
“eSports could be considered as a sporting activity, and the players involved prepare and train with an intensity which may be comparable to athletes in traditional sports“, reports the communiqué from the IOC, which also states that “in order to be recognised by the IOC as a sport, the content of ‘eSports’ must not infringe on the Olympic values. A further requirement for recognition by the IOC must be the existence of an organisation guaranteeing compliance with the rules and regulations of the Olympic Movement (anti-doping, betting, manipulation, etc.)”.